October 25th Dev update!

Hi everyone!
It’s been a while since i last posted here but i have been quite busy working on the game.
I am happy to say that everything is going fine even though i did understimate the amount of work still needed to complete the game.
As a result, the game will probably not be coming out until early 2017 at best.
However, this is good news, as the enemies are nearly done and most of what is left is bosses and then finishing the level designs. The next part will be balancing the game out while looking for any bugs, before we get the game to beta status and allow people to help us fight off bugs and balancing issues.

Here is a preview of one of the latest boss i have been working on… the “Prophet”.

And another little animated preview of the maintenance bot that built the AI base in the Cylon sector (he’s the midboss):

DreadStar midboss preview
Maintenance Bot animation

Stay tuned !

Who said ugly?

Today I don’t want to show you entire image of what I am working on. It is too ugly ^ ^

… uh… what is it? Can you guess it? I can’t myself. I wonder where it comes from – and where it goes. No, I know where it goes: nowhere, because you will kill when playing Dreadstar!

And that’s good news. I don’t want it arriving on Earth.

dreadskull

Details and adjustements

It is time for last graphics, and also for details and adjustements. It is not the most interesting part, but it gives the feeling that all small details are okay. I am a bit of a perfectionnist, so I have often to stop myself of refining graphics, I should say.

However, last week I did some adjustements on level 2 graphics, because I have new and old graphics – existing before I take part to the project, or that I did at the beginning, 6 months ago.

I had to adapt old graphics a little bit to fit my new graphics. Here is a view of old and new graphics together :

l2-enemies