All posts by ClemenC

Who said ugly?

Today I don’t want to show you entire image of what I am working on. It is too ugly ^ ^

… uh… what is it? Can you guess it? I can’t myself. I wonder where it comes from – and where it goes. No, I know where it goes: nowhere, because you will kill when playing Dreadstar!

And that’s good news. I don’t want it arriving on Earth.


Details and adjustements

It is time for last graphics, and also for details and adjustements. It is not the most interesting part, but it gives the feeling that all small details are okay. I am a bit of a perfectionnist, so I have often to stop myself of refining graphics, I should say.

However, last week I did some adjustements on level 2 graphics, because I have new and old graphics – existing before I take part to the project, or that I did at the beginning, 6 months ago.

I had to adapt old graphics a little bit to fit my new graphics. Here is a view of old and new graphics together :


Another frightening boss

Last week I told you graphics for levels 1 to 5 were finished… my mistake, I forgot one boss!

(no laughs, please, it was written on my planning, but I didn’t read it properly, these things happen on Friday, don’t they?)

It was a pleasure to do this one, as I never really drew dragons until this one. I did sometimes, but didn’t really finished them, if I remember well. I may change it a little bit, I’m still working on it and on its background, but for the big picture, that’s it.


It’s some kind of space dragon. I don’t want to be bitten by it, and it should go to the dentist. So, male or female?


Level 5 images finished

Level 1 to 5 graphics are now created. There will probably be some little changes, but I see the end of drawings slowly pointing the tip of his nose, which is great.

I let some surprise for the game, so I am not going to reveal all from this level, but you are going to face this sorcerer playing with energy :


In this level, I have done some animations with light energy. I find that moving energy renders well, and I guess that it probably is because of the contrast. I would like to do more, as usual, but I have to carry on.

So next week, another sprint, another subject. See you!

Dreadstar level 5 images in progress

The atmosphere of level 5 is dark and shadowed, with a feeling of  greatness, to change from level 4. For the depth, I took my inspiration from Carthago, a french comic with very nice big drawings giving a feeling of immensity.


It is a style that I like very much and I would like to do more and more, but I have to carry on, the next bosses are waiting for me!

Don’t tell it to anyone but I think I have more inspiration for this level than for the last one – that I really enjoyed also when I was doing it… it is good news for the following.

I enjoy what I do from the beginning, but I enjoy it more and more, I hope you feel it in the results.

Let’s carry on, then 😉

Level 4 graphics are nearly finished

I have been working for more than 2 weeks on level 4 graphics, including background, enemies and bosses. It is nearly finished, at last.

For the background, I wanted to add a little bit more atmosphere, so I decided to add rain to the background. At first, I wanted also to draw a dark background, something in the night, so the atmosphere would have been heavier. But because other backgrounds are rather dark, I prefered to stay on something taking place during the day.


For the boss, because of animations, it took much more time than I planned to. It is long to animate even small parts. But it seems okay now and I am waiting for them to be included in the level (at this time I will have some corrections to do, but that is part of the game…).

On monday, I start drawing level 5. A rather dark, this one.