It’s been a while since i last posted here but i have been quite busy working on the game.
I am happy to say that everything is going fine even though i did understimate the amount of work still needed to complete the game.
As a result, the game will probably not be coming out until early 2017 at best.
However, this is good news, as the enemies are nearly done and most of what is left is bosses and then finishing the level designs. The next part will be balancing the game out while looking for any bugs, before we get the game to beta status and allow people to help us fight off bugs and balancing issues.
Here is a preview of one of the latest boss i have been working on… the “Prophet”.
And another little animated preview of the maintenance bot that built the AI base in the Cylon sector (he’s the midboss):
There is also a new trailer video that you can watch:
It has been quite a busy month and i have to admit i haven’t updated the website enough (tried some twitter plugin to autopost but it didn’t end well xD), but it is a struggle to manage facebook, twitter, google+, indieDB, steam and all those together. I will try to post more as development goes on.
Right now, we are working on finalizing the alpha demo that will include the first level (complete first level!).
Stay tuned for more news on that in the next few days and weeks.